Eligibility-Participants will be declared ineligible unless all pertinent information
is filled out on the team registration form. Individuals may not participate on more
than one team in any particular league (e.g. 2 co-rec teams, 2 men’s teams, 2 women’s
teams). Individuals may participate on one men’s or one women’s team and one co-rec
team. Minimum roster sizes may be in place for certain sports. If a minimum roster
size is in place, it will be noted on the registration form for that sport. Should
a team not have the minimum number of players on its roster at the time rosters are
finalized, it will be dropped from future competition. The Intramural Sports Program
will not assume responsibility, but reserves the right, to verify the eligibility
of participants. The participants in the program have the primary responsibility for
monitoring player eligibility.
Checking ID’s– Before each contest, all members of a team shall present their valid Southeast identification card. Should a participant arrive at the contest after it has started, the participant assumes the responsibility to have his/her identity verified by the official during a stoppage of play.
Rescheduling Procedure- In the event an intramural contest is postponed due to unforeseen problems, Team Managers shall be responsible for obtaining rescheduling information. Rescheduling information will be made available to Team Managers in the Student Recreation Center and online at www.semo.edu/recservices. There may be instances when the Intramural Sports Program will be unable to reschedule contests due to time and space limitations. In such instances, each team will receive a “win” for that contest. Should a team be unable to participate in a scheduled contest, a request to reschedule may be made. In order to request the rescheduling of a contest, the Team Manager must submit a Rescheduling Request form at least 48 hours prior to the scheduled contest. Rescheduling Request forms are available in the Intramural Sports Office inside the Student Recreation Center. Both Managers will be contacted regarding possible rescheduling times. In the event that no time can be agreed upon, the team submitting the rescheduling request will be given a default for said contest.
Default- Should a team be unable to participate in a scheduled contest, a default shall be assessed when a team contacts the Intramural Sports Program (651-2571) no later than 2:00 pm on the business day prior to the contest. For contests scheduled to be played on the weekend (i.e. Saturday or Sunday) default requests must be made no later than 2:00 pm on the preceding Friday. Teams requesting defaults must accept all penalties associated with a default (see Sportsmanship Rating System and Playoff Eligibility). Forfeit-Teams who do not appear at their scheduled contest or are unable to produce enough players to field a team according to the rules of the involved sport will be assessed a forfeit. The opposing team shall be given a win for the forfeited contest.
Jewelry -In order to protect participants, jewelry is not allowed to be worn during any intramural contest. Jewelry must be removed and not taped over. Exception: Individuals wearing medical alert jewelry will be allowed to participate while wearing jewelry containing necessary information. In such cases, the jewelry should be taped to the skin with the medical information visible. Failure to remove jewelry will result in a one-point reduction of the team’s sportsmanship rating.
Playoff Eligibility-In order to be considered eligible to compete in playoff competition, teams must meet the following criteria:
1. Attendance at the Manager’s Meeting
2. Teams with one forfeit or two defaults will be disqualified from the league.
3. Teams must have at least the minimum number (as noted on the registration form) of eligible participants listed on their roster.
4. Teams must maintain at least a 1.75 Sportsmanship Rating System average. The average will be calculated by dividing the number of Sportsmanship Rating System points accumulated by the number of games played. The officiating will be done by officials who are in absolute control of the game. Teams are responsible for keeping their spectators under control. Misconduct of spectators or players can result in assessment of a yellow card, red card (ejection) or forfeiture of the game. Spectators must also remain in the area designated by the officials. The officials shall have the power to make decisions on any matters or questions not specifically covered in the rules.
F.I.F.A. Laws of the game with Southeast IM modifications will govern Indoor Soccer.
1. Players & Substitutes:
1.1 Each team will have the maximum of six players on the field (including one goalkeeper). The minimum is four players (including one goalkeeper).
1.2 Either team may substitute at any time; however the player leaving the floor must not touch or be touched by the ball if his/her substitute has entered the playing surface.
1.3 If there are too many players on the field play will result in an indirect kick for the opposing team.
1.4 If a player has been disqualified (red card) she or he will not be able to re-enter the game and that players team will play short handed for the rest of the match.
2.1 Teams must wear shirts that are the same shade of color. Goalkeepers must wear a different colored shirt; if a team is unable to provide shirts jerseys will be provided.
2.2 All players must wear shoes. Supervisors have the authority to ask players to remove shoes that are excessively dirty or mark up the Houck Gym floor. 2.3 Equipment that may be dangerous to another player such as hats, bandannas, and casts are not allowed. The supervisor or official will determine if an article is dangerous and will ask the player to remove the article. If the player refuses, she or he will be asked to leave the field house.
2.4 NO JEWELRY. Any player wearing jewelry on the playing field after play starts must leave the field. Play will be stopped and the player must substitute. The opposing team will then receive an indirect free kick from where the ball was when play was stopped by the official. After play resumes the player may return on a substitution.
3. The Game
3.1 Each half will be 18 minutes in length with a continuous running clock. Halftime shall not exceed 5 minutes.
3.2 Any injury time will not be added at the end of the game. The clock will stop for all injuries.
3.3 The referee reserves the right to stop the clock at her or his discretion for player(s) actions that violate the spirit of the game.
3.4 The winner of the coin toss will choose which goal they would like to defend for the first half or to receive the ball to begin the game.
3.5 A goal may be scored during play from a direct free kick, penalty kick, corner kick, goal kick, or drop ball. A goal may not be scored directly from an indirect free kick. To score a goal, the ball must completely cross the goal line. After the goal, the ball is returned to the center of the field for another kickoff. The team that was scored upon will kickoff.
3.6 The ball is out of play when it completely leaves the playing arena or becomes lodged on top of the net or in one of the batting cages. The referee will blow her or his whistle to signal when the ball is out of play.
3.7 The referee blowing her or his whistle warrants a dead ball (even if inadvertent).
3.8 To restart play, the following methods are used: Goal kick: When the ball leaves the playing arena over the end line and the offense touched the ball last.
Corner kick: When the ball leaves the playing arena and the defense touched the ball last; or when the ball leaves the playing arena (without crossing the end line) and was last touched by the offense. The ball is placed on the spot in the corner closest to where the ball left the playing arena. A goal may be scored directly from the corner kick.
Direct and indirect free kicks: Taken after a foul has been called. If a goal is scored on an indirect kick without being touched the opposing team will be granted a goal kick.
3.9 Ball in play: The ball is still in play if it stays in-bounds after rebounding off the goal or referee.
3.10 A drop ball will be called when play is stopped due to an injured player, inadvertent whistle or when it is not clear whom the ball last touched before going out of bounds. A drop ball is when the referee drops the soccer ball between a player from each team; the ball has to touch the ground before it can be kicked by either player.
3.11 Mercy Rule: If a men’s or women’s team are ahead by 5 or more goals with 5 minutes or less remaining in the second half, the game will end. For co-rec, a team must be winning by 7 or more with 5 minutes remaining. At the same time, if a team is ahead by four goals and is deemed to be stalling, the officials have the option to end the game and sportsmanship points may be deducted.
3.12 During the regular season, tie games will stand. During playoffs, ties will be broken using the following rules: Two 5-minute consecutive sudden death overtime periods will be played. The first team to score is the winner. If there is no score in the first overtime, play is stopped, teams switch ends of the field, and possession changes as if starting a new half. If there is no scoring in the second overtime, then a shootout (penalty kicks) will be conducted.
4. Kickoff Procedure:
4.1 On the referee's signal, the game shall start with a kick from the center of the floor.
4.2 Every player shall be within her or his half of the floor.
4.3 Every opponent shall be 5 yards away until the ball is kicked. A teammate of the kicker may be anywhere within his/her half of the field.
4.4 The ball is in play as soon as it is touched. The ball does not have to be played forward.
4.5 The ball shall be motionless when the kick is taken. 4.6 The kicker shall not play the ball a second time until it has been touched by another player. The penalty for 4.5 and 4.6: INDIRECT FREE KICK.
5. Goalkeeper Privileges (notify the referee when changing your goalkeeper):
5.1 The goalkeeper within her or his own penalty area shall not take more than five seconds while in possession of the ball or deliberately delay getting rid of the ball when it is in her or his possession.
5.2 The goalkeeper has possession (control) of the ball when she or he is touching the ball with any part of her or his hands or arms. From the moment the goalkeeper takes control of the ball with hand(s) or arm(s), after releasing the ball, she or he may not touch the ball with her or his hands again until it has been played anywhere by the opposing team. NOTE: An opposing player shall not hinder a goalkeeper in possession of or releasing the ball (boxing-in, face guarding, waving the arms, yelling, etc.)
5.3 The goalie may throw, toss, roll the ball or kick the ball. The goalie may not drop-kick or punt the ball. The goalie may not throw or kick the ball across half without another player touching the ball first. If the goalie dribbles the ball out of his/her box the ball may be kicked from the ground across half, or also dibbled across by the goaltender. After these actions the goalie may not touch the ball again with his/her hands without it first being touched by a field player of the other team.
5.4 Goalkeeper Restrictions From the moment the goalkeeper takes control of the ball with the hands in the penalty area, the goalkeeper is penalized for taking more than 5 seconds to release the ball into play after taking control/possession. The ball must be played by another player for the goalie to be allowed another possession. The goalie may not throw or kick the ball past half court without it first touching another player. If the goalkeeper plays the ball to a teammate and the teammate passes the ball back to the goalkeeper, the goalkeeper may not use her or his hands. Penalty: Indirect kick
A goalkeeper shall not touch the ball with her or his hands via a deliberate kick by a teammate.
Only the defending keeper is allowed in the penalty area at any time. No offensive or defensive player is allowed in the penalty arc. The penalty box that extends from the arc is in play for all players however the keeper may use his/her hands within this area.
7. Fouls and Misconduct – All fouls result in a direct free kick.
7.1 Kicking-Striking-Tripping-Jumping A player shall not intentionally attempt to kick, strike or jump at an opponent.
A goalkeeper may not intentionally strike or attempt to strike an opponent by throwing the ball at the opponent.
A player shall not intentionally trip an opponent.
7.2 Handling: A player shall be penalized for intentionally handling, carrying, striking or propelling the ball with a hand or arm.
If a player handles the ball on an obvious (official's judgment) goal-scoring play will be issued a red card (ejected) and the team will receive a penalty kick. When a red card is issued the player is removed from the game and that team will play short handed for the remainder of the match. Sportsmanship points may also be lost.
Unintentional handling occurs when the ball strikes the hands or arms of a player who has not moved the hands or arms to play the ball. This shall not be penalized. This is also to the referee’s digression, whether or not the hand ball is intentional.
A player shall not hold, push or impede an opponent with hands or arms extended from the body.
7.3 Charging: A player shall not intentionally charge an opponent unfairly. An unfair charge is one in which a player does not use shoulder-to-shoulder contact with an opponent, does not have arms and elbows close to the body, and has at least one foot on the ground and the ball within playing distance.
A player having one or both feet on the ground shall not charge into an opponent that has no feet on the ground.
A player shall not charge into the goalkeeper in the penalty area.
An official shall disqualify any player who flagrantly fouls the goalkeeper in possession of the ball.
Possession or control of the ball is when the goalkeeper has the ball trapped by either or both hands or when bouncing it to the ground or when releasing the ball into play.
Outside the penalty area, the goalkeeper has no more privileges than any other player does. Note: When goalkeepers put the ball on the ground, they relinquish their rights as goalkeepers. 7.4 Dangerous Play - In the opinion of the official, all high kicks above the waist in a dangerous manner will be prohibited.
7.4. A rough play involving players near the walls will be strictly enforced. Any player contacting a player into the wall will be assessed a two-minute penalty. If the contact is flagrant the player will be sent off (ejected) and two minute penalty will be assessed. Penalty: Direct free kick.
7.5 Obstruction: Obstruction is the intentional act by a player, not in possession of the ball or not attempting to play the ball, of running between an opponent and the ball or using the body as an obstacle.
7.6 Misconduct: A player or spectator shall be cautioned for: Persistently infringing upon the rules of the game or acting in an unsportsmanlike manner and/or objecting by word of mouth or action to the decisions given by an official.
A player will be disqualified for persistent misconduct or a second caution and/or exhibiting violent conduct or using violent or abusive language.
7.7 Team Caution: A team caution is disciplinary action facing an entire team as a result of a violation by a player of that team.
A team caution may be for, but not limited to the following violations:
Encroachment on free kicks.
First slide tackle
Once a team caution is issued, if any player from that team commits the same foul, that player is ejected.
8. Free Kicks
8.1 Description of a free kick: Free kicks shall be classified as "direct" from which a goal may be scored against the offending team.
Any player of the offended team may take all free kicks in any direction.
8.2 Direct kick offenses: Tripping/kicking or attempting to trip/kick an opponent.
Deliberately handling ball.
Charging the goalkeeper in possession of the ball.
Striking or attempting to strike an opponent.
Jumping at an opponent.
Using foul or abusive language or spitting at other persons.
Kicking or attempting to kick the ball while it is in possession of the goalkeeper.
The goalkeeper holding ball for more than five seconds.
Goalkeeper illegally handling the ball after relinquishing possession.
Delay of game.
8.4 Rules free kick: Opposition players must be at least 5 yards from the ball until it is kicked. The ball must be stationary and may be kicked in any direction. After the kick, any player except the kicker may play the ball.
8.5 A penalty kick is taken immediately following a foul, that is considered flagrant, or a direct kick foul that occurs during an obvious goal scoring opportunity. A penalty kick can be awarded regardless of the position of the ball. A goal may be scored directly from a penalty kick.
8.6 Penalty kick: How taken. The penalty kick is taken from any place on the penalty mark line. When it is being taken, all players (except for the kicker and the opposing goalkeeper) shall be within the field of play but outside the penalty area and at least 5 yards away from the penalty mark. The opposing goalkeeper may move laterally, but is not permitted to advance off the goal line until the ball has been kicked by the offensive player. The player taking the kick must kick the ball forward in order for it to be in play. If the ball is not put into play properly, the kick must be retaken. If the ball hits the goalpost or the crossbar and returns to play, the kicker may not play the ball until another player has played it. The goalkeeper may not be substituted for on a penalty kick unless they were injured during the infraction. The kicker must wait for the official to start the play. The distance for a penalty kick is 8 yards from the goal line.
8.7 Infringements During a penalty kick, any encroachment by the defending team or forward movement by the defending goalkeeper is not penalized if the goal is scored. If a goal is not scored, the kick is retaken. If there is an infringement by the attacking team and the ball enters the goal, the goal does not count and the kick shall be retaken. If there is an infringement by the attacking team and the ball does not go into the goal, there is no re-kick. If the ball rebounds into play, the game shall be stopped and restarted with an indirect free kick for the defending team at the spot of the foul. If the ball is saved and held by the goalkeeper, play shall continue. In cases where players from both teams are guilty of infringements, the kick shall be retaken regardless of the outcome of the kick.
8.8 End of time variations The ball is dead at the moment the whistle sounds to end either half. A goal cannot be scored if the ball was in the air when the whistle was blown; the ball must have completely crossed the goal line. Time may be carried over only for a penalty kick. If the ball touches the goalkeeper during a penalty kick, before passing between the posts or after the expiration of time, the goal is good. If necessary, time of play shall be extended at the end of either half to allow a penalty kick to be taken. If a penalty kick is taken after the expiration of time, only the kicker may play the ball once with the goalkeeper in place.
8.9 Goal Kick: When taken A goal kick is taken by the keeper the defending team when the ball passes completely over the end line and leaves the playing arena or is lodged on top of the net or in the batting cages, having last been touched by a member of the attacking team.
8.10 Goal kick: The ball is placed on the ground from any point in the penalty area. The ball must be kicked beyond the penalty area, or the kick will be retaken. The goal kick is a direct kick.
8.11 Corner kick: A corner kick is taken by a member of the attacking team when the ball passes completely over the end line when last touched by the defending team or by the defending team.
8.12 Corner Kick: A member of the team awarded the kick shall take a kick from the nearest corner spot. A goal may be scored directly from a corner kick. The opposing team shall not approach within 5 yards of the ball until the ball has been kicked, if the opposing team approaches within 5 yards the kick is retaken. The kicker may not play the ball until another person has touched it. If the ball hits the goalpost and rebounds towards the kicker, he/she still cannot play the ball until another player has touched it.
9.1 Five players (including the goalkeeper) from each team, that were on the floor at the end of the second overtime, will be selected by the team to shoot.
9.2 The goalkeepers will be the same as the goalkeepers from the end of the second overtime.
9.3 A coin flip will decide which team has the option of shooting first or last.
9.4 Each team has a total of 3 penalty kicks, and will alternate males and female each shot for co-rec. No rebounds are allowed.
9.5 If the score is tied at the end of the shootout, another shootout (sudden death) will be conducted. (Make + Miss = victory)
9.6 The second round will consist of a new players, starting with the rest of the players that were on the field at the end of the game. (Alternations continue for co-rec; so if a team started shootouts going male, female, male, then the second round will go female, male, female.
9.7 The kicker must wait for the official to start the play on each kick.
10. Slide Tackles
10.1 Slide tackles are illegal in Intramural Soccer.
10.3 On the 1st offense, if the slide tackle is made and is not deemed malicious, it will result in a yellow card, direct free kick. The entire team will be given a verbal warning.
10.4 The second offense by any player on the team for a slide tackle will automatically result in a red card, and a direct free kick.
10.5 On the 1st offense, if the slide tackle is made and is deemed malicious (playing the player and not the ball and/or from behind), it will result in a red card, and a direct free kick. The entire team will be given a verbal warning.
10.6 Two ejected players on a team in the same game will result in forfeiture of the game.
11. A Player shall be issued a Yellow Card (cautioned) and assessed a 2-minutes penalty, during which the offending player’s team will substitute that player but will not play short handed. A yellow card shall be issued for the following offenses:
demonstrating unsportsmanlike behavior
dissents by word or action
persistently infringes the law of the game
delaying the restart of the game (indirect free kick, corner kick, or direct free kick)
not assuming the 5 yards on a corner kick or free kick
12. A Player Shall be Issued a Red Card (sent out of game) if she or he:
demonstrates violent conduct
demonstrates serious foul play
foul and abusive language
receives a second yellow card in the same game
intentionally physically impedes a player with an obvious opportunity to score a goal
denies his opponent a goal by intentionally handling the ball
13. Offsides: There is no offside in Intramural Soccer.
14. Co-ed Soccer
14.1 A regulation team consists of 6 players (one of which is the goalkeeper). A team may play with a minimum of 4 players. The possible combinations are 3m/3w, 2m/3w, 3m/2w, 2m/2w.
14.3 In the case of a penalty kick, the person taking the kick must be of the same gender as the person who was fouled originally. (Example: a female is fouled, the penalty kick must be taken by a female)
14.4 If in the overtime period a shootout occurs, teams must alternate shots on goal between male and female in co-rec.
14.6 Mercy Rule: If a men’s or women’s team is ahead by 5 or more goals with 5 minutes or less remaining in the second half, the game will end. A co-rec team must be up by 7 or more with 5 minutes remaining in the game.
Sportsmanship is an important part of intramural sports. Teams receive sportsmanship ratings at the conclusion of each game on a scale of 0 to 3 with 3 as an excellent rating. Teams must average a 1.75 during the regular season to qualify for the playoffs.
Teams are responsible for keeping their spectators under control. Misconduct of spectators and players may result in ejection and/or forfeiture of the game. Spectators must remain in the out-of-play areas. Only players are permitted in the playing area.
Any player who uses foul language, violently protests a call, or curses an official or supervisor, will be removed from the game and will automatically be suspended from his/her team's next game. In addition, he/she will have to meet with the Assistant Director - Intramural Sports during office hours (Monday through Friday, 8:00 a.m. to 5:00 p.m.) before he/she is eligible to participate again. Any player who touches an official or supervisor will be placed on suspension from all Intramural activities for a minimum period of one calendar year from the time of the incident.
If at any time a team has 2 players or spectators ejected from the game, the offending team will immediately forfeit the game.
Monday - Friday: 5:30 a.m. - 8 p.m.
Saturday & Sunday: Noon - 7 p.m.
Monday - Friday: 5:30 - 7:30 a.m.; 11 a.m. - 1 p.m.; 4 - 7 p.m.
Saturday & Sunday: Noon - 5 p.m.
Monday - Friday: 11:30 a.m. - 1:30 p.m.
Saturday & Sunday: Closed
*All facilities will be closed May 26 & July 4.