Southeast Missouri State University

Softball

Southeast IM Sports follows ASA rules with the following modifications.

Playoff Eligibility

In order to be considered eligible to compete in playoff competition, teams must meet the following criteria:

  1. Attendance at the Manager’s Meeting.
  2. Teams may not have more than one forfeit or two defaults.
  3. Teams must have at least the minimum number (as noted on the registration form) of eligible participants listed on their roster.
  4. Teams must have received acceptable or excellent sportsmanship ratings throughout the contest. If an unacceptable sportsmanship rating is received, the team or individual is suspended from Intramural Sports participation until they have met with the Intramural Sports Assistant Director and been approved for further competition.

Team Composition

  • Players can compete on one men's or women's team, regardless of league classification, and play for one co-rec team as well.
  • Men’s, women's, fraternity, and sorority team's line-up may have up to 11 players. 10 players will play in the field with the 11th player in the line-up serving as the extra hitter (EH). The use of an EH must be determined prior to the start of the game and may not be added once a game has started. The extra hitter may take a position in the field, but must remain in the same spot in the batting order.
  • A team must have 8 players to start a game. Players who arrive late must be added to the bottom of the line-up.
  • A team's roster may include an unlimited number of players.
  • A team must finish a game with 8 players, except in the event of an injury. If a player is ejected, with no available substitutes, the game is a forfeit whether a team starts with 11, 10, 9, or 8 players. If a team starts a game with 10 or 11 players and players have to leave -- exception ejection -- with no available substitute, play will continue as long as 8 legal players are available to play. Teams can finish a game with as few as 7 players only if due to injury. When a player leaves a game early for any reason other than ejection and no substitutes are available, an out will be recorded when that player is scheduled to bat.

Substitutions

  • All substitutions must be reported to the score keeper. Any player may be substituted or replaced and re-entered once, providing players occupy the same batting positions whenever in the lineup. Players may not re-enter a second time. The starting player and his/her substitute may not be in the lineup at the same time. If a player re-enters the game a second time or a player re-enters the game in a position in the batting order other than their original starting position or substitute position, this is considered an illegal re-entry. PENALTY: The player who re-entered illegally is considered an illegal player and is restricted to the dugout. He/she may not participate for the remainder of the game.
  • Teams are permitted (but not required) to have one (1) extra player (EP) in the lineup (meaning the team would bat eleven (11) players). This is simply considered an additional position, but the player doesn’t play in the field. However, the extra player may switch positions with a field player. The only stipulation is that the batting order may not change. A substitute may enter the game into the extra player’s position. That player is now considered the extra player. The extra player may bat anywhere in the lineup (But may not switch lineup positions with a substituted player). Teams that begin the game without an extra player (EP) may not use an extra player (EP) later in the game.
  • In co-rec, if an extra player is used both a male and a female extra player are required. A co-rec team may have either 10 or 12 lineup spots but not 11. Teams that begin a game without extra players may not use extra players later in the game.
  • If a player must leave the game and there is no substitute available, when it is that players turn to bat an out will be declared. If a runner must leave the game and there is no substitute available then the runner will be declared out.

Equipment

  • All players must wear shoes. Tennis shoes, closed-toe/heel soft-soled shoes, and one piece softball shoes are legal. Metal spikes or cleats with metal exposed are not allowed. Any player caught wearing metal spikes will be ejected from the game.
  • Recreation Services will provide bats to be used during the games. Only bats provided by Recreation Services will be permitted to use during the game. Any player caught using a bat besides the ones provided by Recreation Services will be ejected from the game and the team could face suspension from the league.
  • Jewelry is NOT allowed to be worn by any participant during an intramural event. This jewelry consists of any visible rings (including wedding bands), watches, necklaces, earrings, studs, bracelets, and any other such similar jewelry. Only medical alert bracelets are permitted. A player is subject to ejection for failure to remove any jewelry after first warning.

Ground Rules

  • Any balls hit over the fence in fair territory will be considered a home run.
  • Out of play areas near the team bleachers are clearly marked with white lines. Similar to the foul lines, the actual out-of-play line is in-play.
  • Teams shall remain clear of the fields while games are in progress. This means that all team players are in the dugout and the spectators are behind the backstop. No one will be permitted to stand outside of the dugout.

Game Times & Length

  • Game time is forfeit time. A team needs at least 8 legal players to begin the game.
  • Each game has a 50-minute or 7-inning limit. Any inning started before the end of the 50-minute time period will be completed. No innings will begin after 50 minutes.
  • Regular season league games can end in a tie.
  • (10-Run Rule) If one team is ahead by 10 runs after 5 complete innings the game will be called. If one team is ahead by 15 runs after 3 complete innings the game will be called.

Inclement Weather

  • In the case of inclement weather, the Intramural Sports staff will not make a decision regarding the playing of games until after 3:00 pm. For information on cancellations, call the IM Rain Line at 651-5900.
  • If inclement weather occurs after the closing of the Intramural office, decisions regarding the continuing of the games will be made on the field by the IM supervisors. If you have a question regarding whether a game will be played, call the IM Rain Line at 651-5900. This hotline is only updated when games are canceled. Pay special attention to the DATE on the message.
  • When games are cancelled due to the weather, the fields will not be available for practice to avoid costly damage to the fields.
  • A game stopped because of inclement weather is a regulation game if five or more innings (4 1/2 if the home team is ahead) have been played. In the event that a game is stopped in the middle of an inning, the official score will revert back to the score at the end of the last complete inning.

Batting

  • Each batter will begin each at-bat with a count of 1 ball and 1 strike.
  • If the third strike is fouled off, the batter is out. If the foul is caught, the ball remains alive, and runners may try to advance.
  • There is no bunting. The batter must take a full swing at the ball. A batter who bunts or chops the ball (fair or foul) is out.
  • If a player unintentionally throws his/her bat, the team will be given a warning. Each subsequent offense will result in the batter being called out and all runners returning to the base they occupied at the beginning of the at-bat. Any player who intentionally throws his/her bat will be called out and ejected from the game.

Pitching

  • Prior to pitching, the pitcher shall come to a full and complete stop with both feet firmly on the ground and with one or both feet in contact with the pitching rubber. The ball must be held in the pitching hand or with both hands in front of the body. This position must be maintained for at least 1 second and not more than 10 seconds.
  • In the act of delivering the ball to the batter, the pivot foot must remain in contact with the pitcher's rubber until the ball leaves the pitcher's hand.
  • A legal delivery shall be a ball that is delivered underhand and a slow to moderate speed. The ball must reach a height of at least 6 feet; however, the top of the arc is unlimited.
  • Any pitch that fails to reach an arc of six feet, or is thrown with excessive speed in the opinion of the home plate umpire, will be declared an illegal pitch. This will count as a "ball" unless the batter chooses to swing, in which case the ball is live. Once an illegal pitch is swung at, all action following the swing will be legal (a strike, out, hit, etc.) and the "illegal pitch" will be disregarded.
  • Definition of a strike is "a legally delivered ball” that lands on the plate or the mat immediately behind the plate.
  • The pitcher has 20 seconds between pitches. If he/she exceeds this time, an automatic ball is called.
  • A ball that slips from a pitcher's hand during his/her back swing, the ball will be dead and a "no pitch" will be declared. If intentional, a ball will be called.

Running

  • No stealing is allowed. Base runners may leave the base when the pitch is hit. If a runner is off base before the pitch reaches the plate, the runner is called out and a "no pitch" is declared.
  • The base path for a runner is the direct line between the player and the base to which he is advancing at the time a play is being made on that specific base runner and the three feet to either side of that direct path. Note: this path may be different from the straight line connecting two bases. For example, a player who has run past 1st base a distance of about 10 feet decides to run for second. His/her base path for any tag plays is the direct line from where he/she made his turn towards 2nd base (10 feet down the line from 1st) and 2nd base. This is different from the direct line from 1st to 2nd base. For plays between home plate and 1st base, the runner shall run in the 3-foot lane of the foul side of the foul line.
  • A player who runs outside the base path (including the 3-foot lanes on either side) in an attempt to avoid a tag shall be declared out.
  • A defensive player cannot stand in the base path or obstruct the path of a base runner unless he/she is making a play on the ball. A fielder has absolute right to any position on the field to field a ball and all runners must avoid a fielder in these cases. In the event the defense obstructs a runner, the umpire shall award the runner and each other runner affected by the obstruction the bases they would have, in the umpire's opinion, reached had there been no obstruction.
  • It is also obstruction when a fielder without the ball fakes a tag. In this case, bases are awarded as a normal obstruction AND the fielder will be ejected from the game.
  • Any runner in fair territory and not in contact with a base that is struck by a fair batted ball is out except when (a) the ball has passed an infielder and in the judgment of the umpire, no other fielder had a chance to make an out, (b) when a runner is hit with a fair batted ball over foul territory and no other fielder had a chance to make an out, or (c) when a runner is touched with a fair batted ball after it is touched by any fielder, including the pitcher. In the event of one of these 3 exceptions, all runners must return to their previously occupied base and the batter-runner is awarded first base. If the award of first to the batter-runner causes another runner to be forced, that runner will advance to the next base.
  • In case of a possible double play, the base runner must slide into the base or get out of the way of the thrown ball. Base runners who fail to get out of the way may be charged with interference resulting in both the base runner and the batter-runner being called out on the play.
  • When a defensive player has the ball and is waiting for the runner, and the runner remains on his feet and deliberately, with great force, crashes into the defensive player, the runner is declared out. The ball will be declared dead and all runners must return to the last base they legally occupied. If the act is to be judged flagrant by the umpire, the offending player will be declared out and ejected from the game and the runner closest to home will also be called out.
  • Overthrows that land out of play will result in the following awards:
  1. On an initial overthrow by an infielder, the award is 2 bases from the time of the throw; i.e., batter gets second base, any base runners are awarded 2 bases from where they were at the time of the throw.
  2. On an overthrow by the outfielder, the award is 2 bases from the time the fielder releases the ball, not when it goes out of play; i.e., if a man is one step away from second when the outfielder released the ball, the runner is awarded second and third.
  3. When a fielder carries the ball over an out-of-play line, the play becomes dead and the base runners are awarded one base (if unintentional) or two bases (if intentional) from the time the fielder carried the ball out of play.
  4. All base awards are based on the position of the lead runner. For example, if two players are between 1st and 2nd at the time of an overthrow which lands out of play, the first runner will be awarded 2nd and 3rd (two bases) and the second runner will receive 2nd base only.

Infield Fly Rule

  • An "infield fly" occurs with all of the following conditions:
  1. A fair fly ball (not including a line drive) which can be caught by an infielder with ordinary effort.
  2. There are less than 2 outs in the inning. (1 or no outs).
  3. There are runners on 1st and 2nd OR runners on 1st, 2nd, and 3rd.
  • When all three conditions are met, the umpire will declare an "infield fly" and rule the batter out immediately, whether or not the fly ball is caught. Base runners must tag up if the fly ball is caught. Base runners may advance if the fly ball is dropped, but are not required to run and may not be forced out at the next base.
  • Appeal Plays

    • An appeal play is one in which an umpire cannot make a decision until requested by a member of the defensive team. Appeals must be made prior to the next legal or illegal pitch or before the defensive team has left the field.
    • Once the ball has been returned to the infield and time has been called, any infielder (including the pitcher or catcher), with or without possession of the ball, may make a verbal appeal on a runner missing a base, a runner leaving a base too soon, or the batter batting out of order. The plate umpire should acknowledge the appeal, and the administering umpire should then make a decision on the play. Base runners cannot leave their base during this period, as the ball remains dead until the next pitch.

    Other Rules

    • There will be a coin-toss prior to each game to determine the home team.
    • Home Run Rule
    1. Teams are limited to the number of “Over the Fence” home runs that can be hit per game. If a player hits a home run and the teams maximum has already been reached that player will be declared out. Home run limits are based on the league and are as follows:
      Women’s – 2
      Men’s Black – 4
      Men’s Red – 2
      Co-Rec Black – 4
      ?Co-Rec Red – 2
      Greek -- 4
  • A player who is bleeding or has blood on his/her uniform cannot participate until the bleeding is stopped or the uniform is changed.
  • If the player accomplishes this task within a reasonable time (to be determined by the umpire), the player may remain in the game.
  • If the situation is not handled in a reasonable amount of time, the player must leave the game and be replaced. The player is then subject to the re-entry rule. If no substitutes are available, play will continue without the player. The player, then, may re-enter the game when he/she is deemed legal for participation.
  • Extra innings will only be played during the playoffs. The last player to make an out in the previous inning will automatically start on 2nd base. This is known as the International Speed up Rule. Teams that play games with only 9 players will automatically receive an out in the place of the 10th batter.
  • Co-Red Rule Modifications

    • A co-rec line-up consists of 8, 9, 10, or 12 players. 10 players play in the field with 2 extra hitters (EH), one male and one female. Teams must have 8 players to begin a game. The following combinations are the only acceptable combinations: 4M / 4F, 5M / 4F, 4M / 5F, 5M / 5F, 6M / 6F.
    • In the event that a team has nine players, that team may select to use all 9 players and take an out in the 10th position in the batting order. Then, all 9 players will be permitted to play defense. OR, the team may play with 8 players in the line-up & 1 substitute. No outs will be assessed in the batting order if they choose to play with 8 players, but only those 8 players may play in the field.
    • The batting order shall alternate male and female batters.
    • If a male batter is walked with 0 or 1 out, he will be awarded 2nd base and the next female MUST bat. If a male batter is walked with 2 outs, he will be awarded 2nd base and the female has the option of batting or taking a walk. If a female walks at anytime in the game, she will be awarded 1st base only.
    • Co-rec defensive positioning shall include 2 males and 2 females in the outfield and the 2 males and 2 females in the infield. Males and females may be distributed on either side of the field in any way (males at 3B and SS OR males at SS and 1B, etc). Either the pitcher or catcher must be a female, the other a male.

    Sportsmanship

    • Sportsmanship is an important part of intramural sports. Teams receive sportsmanship ratings at the conclusion of each game on a scale of E-3 (Excellent), A-2 (Acceptable), U-1 (Unacceptable) Teams must average a 2.0 during the regular season to qualify for the playoffs. If a team receives a U-1, the manager of that team must meet with the Intramural Sports Coordinator.
    • Teams are responsible for keeping their spectators under control. Misconduct of spectators and players may results in ejection and/or forfeiture of the game. Spectators must remain in the out-of-play areas. Only players are permitted in the playing area and dugouts.
    • If at any time a team has 2 players or spectators ejected from the game, the offending team will immediately forfeit the game.
    • Southeast Intramural Sports does not recognize the use of coaches. Only the team captain may speak to the umpires regarding administrative matters (protests, ejections, disqualifications, etc.).
    • Teams shall assist in removing trash and equipment from their game area at the conclusion of their game.
    • Umpires and supervisors are college students employed by Southeast Recreational Sports to provide a service to the participants of Southeast Intramural Sports. Officials are employed regardless of experience to fulfill a need for a large number of officials to cover all the games being played. Officials undergo clinics and evaluations to help them to constantly improve in their abilities. Supervisors are trained to handle conflicts that occur during games and are there to answer questions that participants may have regarding Intramurals. Supervisors have been selected for their knowledge of intramural sports regulations and rules, maturity, professionalism and a sincere interest in intramural sports.

    Spring Facility Hours (Jan. 18 -May 17)

    Student Recreation Center - North:
    Monday - Thursday: 5:30 a.m. - Midnight
    Friday: 5:30 a.m. - 9 p.m.
    Saturday: 10 a.m. - 9 p.m.
    Sunday: Noon - Midnight

    Student Aquatic Center:
    Monday - Thursday: 5:30 - 7:30 a.m.; 11 a.m. - 9 p.m.
    Friday: 5:30 - 7:30 a.m.; 11 a.m. - 8 p.m.
    Saturday: Noon - 6 p.m.
    Sunday: Noon - 8 p.m.

    Student Recreation Center - South:
    Monday - Thursday: 5:30 a.m. - 9 p.m.
    Friday: 5:30 a.m. - 7 p.m.
    Saturday: Closed
    Sunday: 5 - 9 p.m.

    All facilities will be closed: April 18 & 20. Hours will be reduced March 15-22 and April 19.

    For text alerts regarding facility closures, text 'follow @serecnotify' to 40404. Standard text messaging rates will apply.

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