- All players must show a valid Redhawks ID prior to participation in every game and
- Game time is forfeit time.
- Playoff Eligibility: In order to be considered eligible to compete in playoff competition,
teams must meet the following criteria:
- Attendance at the Manager’s Meeting.
- Teams may not have more than one forfeit or two defaults.
- Teams must have received acceptable or excellent sportsmanship ratings throughout
the contest. If an unacceptable sportsmanship rating is received, the team or individual
is suspended from Intramural Sports participation until they have met with the Intramural
Sports Coordinator and been approved for further competition.
- The field is a rectangular shape with end zones at each end. A regulation field is
70 yards by 40 yards, with end zones 25 yards deep.
- Each game will consist of two (2) halves of 22 minutes each, running time. Halftime
will be 5 minutes.
- A coin-flip will determine end or receiving the disk.
- Each team shall consist of 7 players (8 in co-rec, any combination of males and females)
5 players are required to avoid a forfeit.
- Each team is allowed one (1) one-minute time out per half (NOTE: May only be called
after a goal, before the ensuing throw off, or by a player who has an established
- At the start of the game and following each score, both teams will line on the front
of their respective end zone lines.
- The defense throws (“pulls”) the disc to the offense.
- A regulation game has seven (7) players per team.
- Teams will be allowed to play with five (5) players.
Movement of the Disc
- The disc may be advanced in any direction by completing a pass to a teammate.
- Players cannot run with the disc! However, after making a catch, the player does have
three (3) steps with which to maneuver . Any extra steps results in a turnover.
- The person with the disc (“thrower”) has ten (10) seconds to throw the disc. The defender
guarding the thrower (“marker”) counts out the stall count.
- Each time the offense completes a pass in the defense’s end zone, the offense scores
- A score can occur if the offense catches the disc outside the end zone and steps across
the goal line. In order for this to occur, the disc must be caught within three steps
of the goal line (see movement of the disc above).
Change of Possession
- When a pass is not completed (e.g. out of bounds, drop, block, interception), the
defense immediately takes possession of the disc and becomes the offense.
- Players not in the game may replace players in the game only:
- After a score.
- During an injury time-out.
- No physical contact is allowed between players.
- Picks and screens are also prohibited.
- A foul occurs when contact is made.
- When a player initiates contact on another player, a foul is called.
- When a foul disrupts possession, the play resumes as if the possession was retained.
- If the player committing the foul disagrees with the foul call, the play is redone.
- Players are responsible for their own foul calls.
- Players resolve their own disputes.
Spirit of the Game
- Ultimate Frisbeestresses sportsmanship and fair play.
- Competitive play is encouraged, but never at the expense of respect between players,
adherence to the rules, and the basic joy of play.
- A game will not end in a tie.
- If a game is tied at the end of regulation, the next team to score will win the game
- At the end of regulation, captains will be called and a coin toss will determine which
team will start with the disc.
- Overtime will begin the same way as the start of the game was initiated.