Southeast Missouri State University

Basketball, 5-on-5

Playoff Eligibility

In order to be considered eligible to compete in playoff competition, teams must meet the following criteria:

  • Attendance at the Manager’s Meeting.
  • Teams may not have one forfeit or two defaults.
  • Teams must average a 1.75 sportsmanship rating throughout the regular season and not receive an unacceptable "0" sportsmanship rating during the playoffs.
  • All players must show a valid Redhawks ID prior to participation in every game and event.

Game Rules

Intramural Sports Basketball games will be played under National Federation of High School rules with the following modifications:

Team Composition

  • Players can compete on one men's/women's team, regardless of league classification.
  • Each team consists of five players, one of whom is captain. Only the captain may address an official on matters of interpretation or to obtain essential information if it is done in a courteous manner. Four players must be present for a game to begin.
  • Substitute players reporting into the game should move along the sideline of the court to the scorer's stand. Substitutions are not to be made until acknowledged by one of the officials during a dead ball. Subs must wait by the scorer's stand until summoned to come on the floor.

Time

  • Game time is forfeit time. A team needs at least four (4) legal players to begin the game. Any team that forfeits a game will not be eligible for the playoffs.
  • Games are divided into four quarters of 7 minutes each. The time between halves will be left to the discretion of the game officials/supervisors, but not to exceed five minutes. No shot clock will be used.
  • 30 at 5 Mercy Rule: If a team is leading by 30 points or more at the 5:00 mark of the 2nd half, or a team attains a lead of 30 points or more during the final 5 minutes of the game, the game will end.
  • After timeouts or dead ball situations, the clock will start when the ball is touched inbounds, or becomes live on a free throw attempt. The clock continues to run after a made basket.
  • Each team receives three (3) one-minute timeouts per game.
  • Regular season games can end in a tie.
  1. Exceptions to this rule are playoff games, which will be played until a winner is determined.
  2. If a playoff game ends in a tie, the winner will be determined in the following manner:
  • There will be a three minute overtime.
  • If a second overtime is necessary, the same format will be used until a winner is determined.
  • All fouls will carry over from the second half and each overtime period. Each team receives an additional timeout in each overtime period. Unused timeouts do not carry over from regulation. Any bonus free throws will be shot throughout the entire three-minute overtime period.
  • (15 at 2 Clock Rule) A running clock will be used during the final 2 minutes of the 2nd half if a team is leading by at least 15 points.

Equipment

  • All players must wear similar colored numbered jerseys.
  • Appropriate gym footwear must be worn. Running shoes or all-purpose cleats are not appropriate for basketball.
  • Participants may not wear any headwear while playing.
  • Each team is responsible for supplying their own ball for warm-up. The game ball will be chosen from the warm-up balls. The referee shall be the sole judge of the legality of the ball and shall select the best ball available.
  • Jewelry, casts, or any items deemed dangerous by the officialmay not be wornduring the game. Each team will receive only one warning without penalty. Following the warning, any player from a warned team in the game found to be wearing prohibited equipment (jewelry, etc) will be assessed a technical foul. This foul will count towards the player's personal foul total and will be a team foul; the opposing team will shoot two free throws and receive the ball at the division line for a throw-in.

Rules

  • Two point field goals and three point field goals will be used.
  • The team not gaining possession on the initial jump ball will be awarded the ball when the next held ball situation arises. Teams will alternate possession thereafter.
  • After any violation or foul, the ball is always awarded out of bounds at the spot nearest to where the violation or personal foul occurred. Following double personal fouls, play will be resumed from the point of interruption (POI).
  • The ball becomes live when it is placed at the disposal of the thrower or free thrower.
  • The throw-in count ends when the ball is released by the thrower. It is a violation if the thrower does not release the ball within 5 seconds.
  • When a closely guarded five-second count is reached anywhere in the front court, it becomes a violation and the defensive team is awarded the ball out of bounds.
  • During free throw attempts, a maximum of six (6) players (four defensive, two offensive) are permitted to line up along the lane for rebounding.
  1. The defense must occupy the first space on each side (the lane space closest to the basket). Players maynot position themselves on the block separating the lane spaces.
  2. The offense has the option to occupy the second lane space on each side.
  3. One defender may occupy the third lane space on each side.
  4. The fourth lane spaces on each side will not be occupied by either team.
  5. No player, including the shooter or those players lined up along the lane, may enter the lane until the free throw attempt has hit the rim. The remaining players from both teams not lined up along the lane must remain behind the behind the three-point line, above the free throw line extended until the ball hits the rim.
  • There will be no hand-checking in intramural basketball. Penalty: personal foul.
  • The bonus will take effect when a team has committed their 7th team foul of the half. All non-shooting fouls prior to the 7th will result in the offended team taking the ball out of bounds at the nearest sideline/endline.
    1. If a team has committed 7 to 9 personal fouls in the half, the shooter will shoot the bonus.
    2. With 10 or more personal fouls in the half, two shots will be awarded to the shooter for any non-player control foul.
    3. No free throws will be awarded for team control fouls. A team control foul is a common foul committed by a member of a team that has control. Neither team control nor player control exists during a dead ball, throw-in, a jump ball or when the ball is in flight during a try or tap for goal.
  • An intentional foul at any time during a game results in two free throws and possession of the ball out-of-bounds at the spot nearest (POI) to where the foul occurred.
  • All unsporting and contact technical fouls count toward a player's five fouls for disqualification and toward team fouls in reaching bonus free-throw situations.
  • Fouls against the shooter will be shot throughout the game.
    1. An airborne shooter who is fouled by an opponent while in the air, but after the ball is released on a try, is considered to be in the act of shooting until both of the airborne shooter's feet return to the floor.
  • Dunking will be allowed only during a live ball. Grasping the basket is never allowed. Dunking during a dead ball or before or after a game, or grasping the basket is a technical foul. The offender will be assessed a technical foul and will be ejected from the contest.
  • Any profanity or degrading of the officials will result in a technical foul. Continued verbal harassment will result in a 2nd technical foul and expulsion from the game. Anyone expelled from a game will be expected to leave the gym. Failure to comply results in forfeiture of the game.
  • Anyone who directs any form of verbal threat at either IM Sports personnel or other participants will be charged with a flagrant technical foul and expelled from the game.
  • Altercations involving two or more players will result in flagrant technical fouls.
    1. The offending players will be expelled from the game.
    2. They must meet with the Coordinator of Intramural Sports before they may participate again.
    3. Fighting will result in expulsion and suspension from further Intramural participation and charges may be filed with the University Judicial Office and Campus Police.
  • Team captains are responsible for the actions of their team members and fans. Fans must stay behind the team bench in the bleachers. No fans are permitted to stand in between courts with games in progress. Penalty: technical foul or forfeiture.
  • All technical fouls will result in two free throws and loss of possession. Upon the 2nd technical foul charged to an offender, that same person is ejected from the game. Following double technical fouls, play will be resumed from the point of interruption (POI).
  • Ejected players must leave the game site and may not return for the remainder of the night.
  • V. Sportsmanship

    • Sportsmanship is an important part of intramural sports. Teams receive sportsmanship ratings at the conclusion of each game on a scale of 1 to 3 with 3 as an excellent rating, 2 as an average rating, and 1 as an unacceptable.
    • Teams are responsible for keeping their spectators under control. Misconduct of spectators and players may result in ejection and/or forfeiture of the game. Spectators must remain in the out-of-play areas. Only players are permitted in the playing area.
    • Any player who uses foul language, violently protests a call, or curses an official or supervisor, will be removed from the game and will automatically be suspended from his/her team's next game. In addition, he/she will have to meet with the Associate Director of Programs during office hours (Monday through Friday, 8:00 a.m. to 5:00 p.m.) before he/she is eligible to participate again.
    • If at any time a team has 2 or more players or spectators ejected from the game, the offending team will immediately forfeit the game.
    • Intramural Sports does not recognize the use of coaches. Only the team captain may speak to the officials regarding administrative matters (protests, ejections, disqualifications, etc.).
    • Teams shall assist in removing trash and equipment from their game area at the conclusion of their game.
    • Officials and supervisors are college students employed by Recreation Services to provide a service to the participants of Intramural Sports. Officials are employed regardless of experience to fulfill a need for a large number of officials to cover all the games being played. Officials undergo clinics and evaluations to help them to constantly improve in their abilities. Supervisors are trained to handle conflicts that occur during games and are there to answer questions that participants may have regarding Intramural Sports. The supervisors can be identified by the IM Sports shirt they will be wearing. IM Sports supervisors are veteran officials or trained tournament personnel who have complete authority to make decisions regarding problems or special situations. Supervisors have been selected for their knowledge of intramural sports regulations and rules, maturity, professionalism and a sincere interest in intramural sports.

    For questions regarding Intramural Sports policies and procedures, please refer to the 2006-2007 Manager's Manual.

    Spring Facility Hours (Jan. 18 -May 17)

    Student Recreation Center - North:
    Monday - Thursday: 5:30 a.m. - Midnight
    Friday: 5:30 a.m. - 9 p.m.
    Saturday: 10 a.m. - 9 p.m.
    Sunday: Noon - Midnight

    Student Aquatic Center:
    Monday - Thursday: 5:30 - 7:30 a.m.; 11 a.m. - 9 p.m.
    Friday: 5:30 - 7:30 a.m.; 11 a.m. - 8 p.m.
    Saturday: Noon - 6 p.m.
    Sunday: Noon - 8 p.m.

    Student Recreation Center - South:
    Monday - Thursday: 5:30 a.m. - 9 p.m.
    Friday: 5:30 a.m. - 7 p.m.
    Saturday: Closed
    Sunday: 5 - 9 p.m.

    All facilities will be closed: April 18 & 20. Hours will be reduced March 15-22 and April 19.

    For text alerts regarding facility closures, text 'follow @serecnotify' to 40404. Standard text messaging rates will apply.

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